Immersive Games
The EPSRC visiting fellowship allows Professor Yangsheng
Wang of Institute of Automaton, Chinese Academy of Sciences
to visit the University of Nottingham over a three-year period (1/6/2005-31/5/2008)
to work with researchers in the School of Computer Science &
IT on issues relating to Immersive Games - gaming that enables the
player to convincingly enter and participate in a virtual world.
For some examples of currently avaliable commercial controllers
(vision based or otherwise) that attempt to enhance a users ingame
experience by introducing a higher level of immersion can be seen
on the commercial immersive controllers
page.
Summer 2005 visit - Fp6.
Meeting with EU advisor Martin Pickard, Professor John Wilson,
etc. Seeking project partners: Nottingham, Bournemouth Media School,
CNAM Paris, Nokia, Siemens, Romanian University, CAS, Shanda. Proposal
submitted.
Summer 2006 visit - Fp7.
Meeting with ASAP group, demos.
Meeting with MRL group, demos. Talked with Professor Steve Benford
about Fp7, also about taking MRL projects to China, e.g., virtual
video conference, multiplayer games.
Meeting with Vision group, demos. Talked with Dr Bai about various
research issues and the future.
Meeting with Dr Mirabelle DCruz and Dr Rupert Soar about Fp7.
Phone conversations with Professor Jianjun Zhang, Bournemouth Media
School, with regards to collaboration in immersive games.
Prior to the visit, talked with Professor Stephen Natkin of France
about strenthening previous proposal, e.g., partners, connectivity
between partners, research focus, and mention the EPSRC fellowship.
19 September 2006 - EPSRC Public Communication Training Day, all
3 investigators participated.
12th October - Blitz Games company visited us with a view to collaboration.
April 2007 visit - We visited France & Geneva partners for
the Fp7 proposal.
April 2007 - Li Bai was offered by CAS a visiting fellowship to
work with CAS.
April 2007 - Li Bai was successful in a new EPSRC grant application, which
built on this visiting fellowship project. The title of the new grant
is "Collaboration for Success in Rehabilitation, Games, and
Robotics". The aim is to set up an international special interest
group in advanced interfaces for applications. The project includes
networking activities and also placement of Professor
Wang's researchers in Nottingham.
July 2007 - NIDE proposal passed evaluation "threshold".
November 2007 - naturalinterfaces.eu website is set up.
Aims and Objectives
Methodology
Nottingham Immersive Technologies
Publications
Aims and Objectives
To investigate advanced interface methods for games
To investigate AI techniques for games
To explore collaborative research opportunities
Methodology
We are primarily concerned with the research issues for developing
tools and advanced interfaces for computer games using an existing
game engine. We aim to develop and demonstrate an online game prototype
with intelligent game characters that can be played through various
forms of interfaces, including gesturing and interacting with virtual
objects. The visiting fellowship will have a ong term effect through
the involvement of research students from all the participating
research groups at Nottingham.
Research Theme One: Advanced Game Interfaces
Normal game interfaces provide graphical icons for the player to
click on, menu systems for the player to navigate through, or game
control systems for the player to steer or control the characters
in the game. These not only cause inconvenience for the player but
they do not ‘immerse’ the player with the game. In this visiting
fellowship we aim to investigate advanced and intuitive game interfaces.
The ultimate immersion is for the player to become part of the game
and interact with game characters by intuitive means. We will investigate
the use of hand tracking to control and interact with game characters,
and augmented reality techniques to interact with virtual game objects.
Interaction with virtual characters is of huge interest not only
for computer games but also for possible future immersive platforms.
Decreasing size and cost of virtual/augmented reality and visualisation
hardware, coupled with increasing portable processing power of laptop
and handheld computers, has been a driving force for mobile AR systems,
which has shown a marked increase in the last few years.
Research Theme Two: Game AI
The aim of this research theme is to investigate approaches that
could be used to produce a convincingly intelligent opponent, particularly
the use of reasoning capabilities based upon the knowledge and beliefs
of the opponent. While there has been research into intelligent
agents in games, there remains a need to incorporate strategic capabilities
missing in contemporary video games, whilst taking into account
the conflicting requirements of efficiency and realism. We will
explore how our existing AI and games research, in particular, intelligent
agent, artificial life and swarm intelligence, search and optimisation
may be applied to games.
A desirable property for computer game agents is the ability to
blend reactive behaviours with goal directed behaviour in order
to form high level plans whilst being able to react quickly to immediate
danger. One approach is to use an anytime planning agent in which
the planning process can be interrupted at any time and will immediately
return a useable result. Adaptability is another important ability.
If a human has a weakness in their tactic, they will adjust their
tactic, rather than letting an opponent repeatedly exploit that
weakness. This involves analysing why their plans failed to avoid
repeating the same mistake. For example, Norling proposes a method
to include this by combining the belief-desire-intention architecture
with the recognition primed decision making. Due to the large number
of factors which must be considered when a plan has failed, the
search space is restricted by only considering a set of cues provided
by the programmer.
Research Theme Three: Collaborative research and funding opportunities
This fellowship will have a significant impact on several of our
research areas. Though there are researchers at Nottingham working
on various aspects of the work described above we will need a dedicated
researcher to work on each of the identified research areas. This
means that an important part of this fellowship involves compiling
research proposals seeking research funding support from various
UK and China funding sources. In addition to the research program
outlined above, we will use the opportunity provided by Prof Wang's
visit to explore mutual research interests in other areas, such
as face recognition. We intend that these initial investigations
will form the basis of future research work and the foundation of
deeper and sustained research collaboration between the two bodies.
Nottingham Immersive Technologies
Several projects withing the Nottingham Vision Research group implement
techniques which are directly applicable to immersive gaming technologies.
Each project is a vision based system which could be used for enhancing
a users immersive experience within a gaming environment. Some of
the projects (such as Martin Tosas' hand tracking system) would
make ideal user interfaces for various immersive gaming worlds where
as other projects (such as the showcased 3D technologies) aim to
augument the gaming world with real world objects and users to aid
in the creation of a more immersive gaming environment.
Conference publications
1.
Qibin Hou, Li Bai, Xiangsheng Huang, Yangsheng Wang, Mesh Smoothing
via Adaptive Bilateral Filtering, 4th International Workshop on
Computer Graphics and Geometric Modelling, CGGM'2005, Lecture Notes
on Computer Science, Springer-Verlag, Alanta, USA, May 2005.
2.
Linlin Shen, Li Bai, Daniel Bardsley, Yangsheng Wang, Gabor Feature
Selection for Face Recognition using Improved AdaBoost Learning,
International Workshop on Biometric Recognition Systems (IWBRS2005),
Beijing, China, October 2005.
3.
Yi Song, Li Bai, Yangsheng Wang, 3D Object Modelling for Entertainment
Applications, ACM SIGCHI International Conference on Advances in
Computer Entertainment Technology (ACE2006), California, USA, 2006.
4.
Shuchang Wang, Yangsheng Wang, Li Bai, Face Decorating System Based
on Improved Active Shape Models, ACM SIGCHI International Conference
on Advances in Computer Entertainment Technology (ACE2006), California,
USA, 2006.
5.
Xuetao Feng, Yangsheng Wang, Yong Gao, Li Bai, A Fast Eye Location
Method Using Ordinal Features. ACM SIGCHI International Conference
on Advances in Computer Entertainment Technology (ACE2006), California,
USA, 2006.
6. International conference on Digital Interative Media Entertainment
& Arts (DIME-ARTS 2006), Bangkok, Thailand on 25th-27th Oct.
2006.
7. Li Bai, Yi Song, Yangsheng Wang, 3D Modelling for Metamorphosis
for Animation
Edutainment 2008, the 3rd International Conference on e-Learning
and Games
Nanjing, China, June 2008. Lecture Notes in Computer Science, Springer-Verlag.
8. Yi Song, Li Bai, 3D Modelling for Deformable Objects, AMDO 2008,
International Conference on Articulated Motion and Deformable Objects,
Andratx, Mallorca, Spain, July 2008. Lecture Notes in Computer Science,
Springer-Verlag.
9. Jituo Li, Li Bai, Yangsheng Wang, Animating unstructured 3D
hand models
IVA08, International Conference on Intelligent Virtual Agents, Tokyo,
Japan, September 2008.
Journal publications
1. Jituo Li, Yangsheng Wang, Xia Zhou, Li Bai, Personal Human Modeling
from Images
Journal of Computer Aided Design & Computer Graphics, 2008 (in
press)
2. Jituo Li, Yangsheng Wang, Li Bai, Rapidly Generating 3D Virtual
Human Models from Images in Orthogonal Views, Journal of Computer-Aided
Design, Impact factor: 1.446 (Submitted 2008)
External examiner
Exchange of students/researchers: Jituo Li, Xiaolong Zheng
(DIME-ARTS 2006 programme committee)
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