Joe Marshall – CV

This page contains a list of selected of publications, performances and project work which I have been involved in. Last updated October 2012.

A more formal CV is also available as a two page PDF with selected publications. I also have a full publication list.

Research Funding

2012-2015 Interaction in motion: 3 year Leverhulme Early Career Fellowship to study the design of mobile devices and software for active use during a wide range of movement activities, from walking in the street, to extreme sports performed in harsh environments.

I have been a named researcher on several projects funded by Horizon Digital Economy Research (RCUK)
2012 Nissan Thrill Laboratory: 9 month project funded by Horizon & Nissan, studying the thrill of driving, and presentation of this study as a promotional campaign for the new Nissan Juke vehicle.
2011-2012: Vicarious: 2 year project funded by Horizon which studied the use of physiological data in television production. I was a lead developer for a software architecture which is used in this project to integrate physiological sensing data from a range of sources with video.
2009-2011: Day in the Park: 2 year project funded by Horizon in which we studied theme park visiting and theme park rides. As part of this project, I led the creation and study of an interactive breathing controlled Bucking Bronco ride.

Selected Peer Reviewed Publications

Benford,S., Greenhalgh, C., Giannachi, G., Walker, B., Marshall, J., Rodden, T. 2012, Uncomfortable Interactions. Proceedings of CHI 2012: ACM SIGCHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA. Awarded best paper award (top 1% of submissions)

Tennent, P., Reeves, S., Benford, S., Walker, B., Marshall, J., Brundell, P., Meese, R., Harter, P. 2012, The Machine in the Ghost: Augmenting Broadcasting with Biodata. Proceedings of alt.chi 2012, Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA

Tennent, P., Rowland, D., Marshall, J., Rennick Egglestone, S., Harrison, A., Jaime, Z. and Walker, B. Breathalising Games: Understanding the Potential of Breath Control in Game Interfaces. Proceedings of ACE 2011, Lisbon, Portugal (2011). PDF

Marshall, J., Chamberlain, A., Benford, S. I Seek the Nerves under Your Skin: A “Fast” Interactive Artwork in Leonardo, Volume 44, Number 5 (2011).

Marshall, J., Walker, B., Benford, S., Tomlinson, G. Rennick Egglestone, S., Reeves, S., Brundell, P., Tennent, P., Cranwell, J., Harter, P. and Longhurst, J., The gas mask: a probe for exploring fearsome interactions. Proceedings of CHI 2011 (alt.chi), Vancouver, Canada (2011). PDF

Marshall, J., Benford, S., Using fast interaction to create intense experiences. Proceedings of CHI 2011, Vancouver, Canada (2011). PDF

Marshall, J., Rowland, D., Rennick Egglestone, S., Benford, S., Walker, B. and McAuley, D.. Breath control of amusement rides. Proceedings of CHI 2011, Vancouver, Canada (2011). PDF

Rennick Egglestone, S., Whitbrook, A., Greensmith, J., Walker, B., Benford, S., Marshall, J., Kirk, D., Schnadelbach, H., Irune, A. and Rowland, D. Psychometric profiling in the theme park, in ACM Computers in Entertainment, Volume 8, issue 3 (2010). PDF

Marshall, J., Benford, S. and Pridmore, T. Deception and Magic in Collaborative Interaction. Proceedings of CHI 2010, Atlanta, Georgia (2010). PDF

Rowland, D., Porter, D., Gibson, M., Walker, K., Underwood, J., Luckin, R., Smith, H., Fitzpatrick, G., Good, J., Walker, B., Chamberlain, A., Rennick Egglestone, S., Marshall, J., Schnädelbach, H. and Benford, S. Sequential Art for Science and HCI. in Proceedings of Alt.CHI at CHI 2010, Atlanta, Georgia (2010). PDF

Rennick Egglestone, S., Marshall, J., Walker, B., Rowland, D., Benford, S. and Rodden, T. The Bronco: A Proof-of-Concept Adaptive Fairground Ride. Proceedings of ACE 2009, Athens, Greece (2009). PDF

Marshall, J. I Seek the Nerves Under Your Skin in Creativity and Cognition, Berkeley, CA, USA (2009). PDF

Walker, B., Marshall, J., Rowland, D., Rennick Egglestone, S. and Benford, S.: Bucking Bronco: Adaptive Ride Experiment No. 1 in Ubicomp 2009, Florida, USA (2009). PDF

Rowland, D., Flintham, M., Oppermann, L., Marshall, J., Koleva, B., Chamberlain, A., Benford, S., and Perez, C. Ubikequitous Computing: Designing Interactive Experiences for Cyclists, in Mobile HCI 2009, Bonn, Germany (2009). PDF

Marshall, J: I seek the nerves under your skin: A Movement Poem, in (re)Actor3, Liverpool, UK (2008). PDF

Marshall, J, Benford, S, Pridmore, T: Eye-Balls: Cheap and Cheerful Interactive Performance, in Leonardo, Volume 41, Number 3 (2008). PDF

Marshall, J, Pridmore, T, Pound, M, Benford, S, Koleva, B: Pressing the Flesh: Sensing Multiple Touch and Finger Pressure on Arbitrary Surfaces, in Pervasive08, Sydney, Australia (2008). PDF

Henrysson, A, Marshall, J, Billinghurst, M, Experiments in 3D interaction for mobile phone AR, in ACM Graphite, Perth, Australia (2007). PDF

Marshall, J: Rock, in (re)Actor2, Leeds, UK (2007).

Marshall, J, Eye-balls: Two Performances, in (re)Actor2, Leeds, UK (2007).

Marshall, J, Benford, S, Pridmore, T: Eye-balls:juggling with the virtual, in ACM Creativity & Cognition 2007, Washington DC (2007). PDF

Marshall, J: Eye-balls:computer vision in the circus, in ACM Creativity & Cognition 2007, Washington DC (2007). PDF

Marshall, J, Mills, S, Benford, S: Using Object Interactions to Improve Particle Filter Performance, in British Machine Vision Conference, Edinburgh, UK (2006). PDF

Presentations, Performances and Installations

Creativity and Cognition, Berkeley, CA, USA I seek the nerves under your skin (2009).

(re)Actor3, Contemporary Urban Centre, Liverpool, UK I seek the nerves under your skin (2008).

Twaddle Cabaret, Derby, UK: Rock installation (2007).

(re)Actor2, Leeds, UK Rock Installation (best installation prize) (2007).

(re)Actor2, Leeds, UK Juggling Tracker demo (2007).

ACM Creativity & Cognition 2007, Washington DC, US Juggling Tracker demonstration (2007).

Design Camp 8, Wanganui, NZ Juggling Tracker performance (in front of 500 people) (2007).

HitlabNZ Symposium, HitlabNZ, Christchurch, NZ Juggling Tracker performance (2007).

International Workshop on Ubiquitous Virtual Reality, HitlabNZ, Christchurch, NZ Augmented Performances (2007).

Twaddle Cabaret, Derby, UK: Juggling Tracker Performance (2006).

Gamecity Lab, Nottingham, UK: Juggling Games (2006).

Mixed Reality Lab Open Days: Juggling Tracker & Rock (2006,7,8).

British Machine Vision Association Summer School, Kingston UK, Multiple Object Tracking Using Particle Filters (2006).

Project Work

Bang Goes the Theory (BBC TV): Technical work on Thrill Laboratory experiments (2009).

Blue Peter (BBC TV): Technical work on Thrill Laboratory experiments (2009).

Earls Court Conference Centre, London,UK: Bucking Bronco Adaptive Ride Experiment at EPSRC Pioneers event (2009).

Athens, Greece: Technical support on Rider Spoke by Blast Theory (2008).

London, UK: Programming and technical support work on Rider Spoke by Blast Theory at the Barbican (2007).

ACMI, Melbourne, Australia: Software development work and installation of ACMI Motion Capture Experience to accompany the touring Pixar Studios exhibition (2007).