I am a senior researcher at the University of Nottingham, UK. I’m part of the Mixed Reality Lab, and can usually be found either there, or in C15 in the Computer Science building.

I do research relating to the use of the whole body in interaction with computers. A lot of the time this involves building systems to test out ideas, and studying how these systems work in real world settings with users. For example I have been involved in building computerised fairground rides, several physical game systems, and presenting work as live performances.

See the projects section for a thematic breakdown of work I have done.

You can contact me on:

Email: joe.marshall@nottingham.ac.uk
Phone: +44(0)7905 696427
Skype: joe.marshall.nz

This page contains a text based list of publications, performances and project work which I have been involved in, funding I have received etc. The wider site provides full details of all this work.

A formal CV is also available as a two page PDF with selected publications (last updated Jan 2017). Check out Google Scholar for a full publications list.

Peer Reviewed Publications

Steve Benford, Kristina Höök, Joseph Marshall, Florian Mueller, and Dag Svanes eds. 2017. Body-Centric Computing. In Dagstuhl Reports 17392. Dagstuhl Publishing, Saarbrücken/Wadern, Germany. DOI: https://doi.org/10.4230/DagRep.7.9.126 PDF more…

Joe Marshall and Paul Tennent. 2017. Touchomatic: Interpersonal Touch Gaming In The Wild. In Proceedings of the 2017 Conference on Designing Interactive Systems (DIS ‘17). ACM, New York, NY, USA, 417-428. DOI: https://doi.org/10.1145/3064663.3064727 PDF more…

Paul Tennent, Joe Marshall, Brendan Walker, Patrick Brundell, and Steve Benford. 2017. The Challenges of Visual-Kinaesthetic Experience. In Proceedings of the 2017 Conference on Designing Interactive Systems (DIS ‘17). ACM, New York, NY, USA, 1265-1276. DOI: https://doi.org/10.1145/3064663.3064763 PDF more…

Joe Marshall, Conor Linehan, 2017. Misrepresentation of Health Research in Exertion Games Literature. In Proceedings of 2017 CHI Conference on Human Factors in Computing Systems Honorable Mention (top 5% of submissions) PDF more…

Richard Byrne, Joe Marshall, Floyd Mueller, 2016. Balance ninja: towards the design of digital vertigo games via galvanic vestibular stimulation. CHI Play 2016, Honorable mention (top 5% of submissions) PDF more…

Joe Marshall, Alexander Dancu, Floyd Mueller, 2016. Interaction in motion: designing truly mobile interaction. Proceedings of the 2016 ACM Conference on Designing Interactive Systems, 215-228 PDF more…

Joe Marshall, Conor Linehan, Adrian Hazzard, 2016. Designing brutal multiplayer video games. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2669-2680 PDF more…

Joe Marshall, Floyd Mueller, Steve Benford, Sebastiaan Pijnappel, 2016. Expanding exertion gaming. Int. Jnl. Human-Computer Studies 90,1-13 PDF more…

Perttu Hämäläinen, Joe Marshall, Raine Kajastila, Richard Byrne, Florian Floyd Mueller. Utilizing gravity in movement-based games and play. CHI Play 2015. Honorable mention (top 5% of submissions) PDF more…

Joe Marshall. 2015, Magnetic Field Swimmer Positioning, IEEE Sensors Journal 15(1), 172-179. PDF more…

Joe Marshall, Paul Tennent, 2013. Mobile interaction does not exist. CHI ‘13 Extended Abstracts on Human Factors in Computing Systems, ACM, New York, NY, USA. PDF more…

Benford,S., Greenhalgh, C., Giannachi, G., Walker, B., Marshall, J., Rodden, T. 2012, Uncomfortable Interactions. Proceedings of CHI 2012: ACM SIGCHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA. Awarded best paper award (top 1% of submissions) PDF more…

Marshall, J., Chamberlain, A., Benford, S. I Seek the Nerves under Your Skin: A “Fast” Interactive Artwork in Leonardo, Volume 44, Number 5 (2011) PDF more…

Tennent, P., Rowland, D., Marshall, J., Rennick Egglestone, S., Harrison, A., Jaime, Z. and Walker, B. Breathalising Games: Understanding the Potential of Breath Control in Game Interfaces. Proceedings of ACE 2011, Lisbon, Portugal (2011). PDF more…

Marshall, J., Airantzis, D., Angus, A., Bryan-Kinns, N., Fencott, R., Lane, G., Lesage, F., Martin, K., Roussos, G., Taylor, J. and Warren, L., 2010. Sensory threads. Leonardo, 43(2), pp.196-197 PDF more…

Marshall, J., Benford, S., Using fast interaction to create intense experiences. Proceedings of CHI 2011, Vancouver, Canada (2011) PDF more…

Marshall, J., Walker, B., Benford, S., Tomlinson, G. Rennick Egglestone, S., Reeves, S., Brundell, P., Tennent, P., Cranwell, J., Harter, P. and Longhurst, J., The gas mask: a probe for exploring fearsome interactions. Proceedings of CHI 2011 (alt.chi), Vancouver, Canada (2011) PDF more…

S., Walker, B. and McAuley, D.. Breath control of amusement rides. Proceedings of CHI 2011, Vancouver, Canada (2011) PDF more…

Rennick Egglestone, S., Whitbrook, A., Greensmith, J., Walker, B., Benford, S., Marshall, J., Kirk, D., Schnadelbach, H., Irune, A. and Rowland, D. Psychometric profiling in the theme park, in ACM Computers in Entertainment, Volume 8, issue 3 (2010) PDF more…

Marshall, J., Benford, S. and Pridmore, T. Deception and Magic in Collaborative Interaction. Proceedings of CHI 2010, Atlanta, Georgia (2010) PDF more…

Rowland, D., Porter, D., Gibson, M., Walker, K., Underwood, J., Luckin, R., Smith, H., Fitzpatrick, G., Good, J., Walker, B., Chamberlain, A., Rennick Egglestone, S., Marshall, J., Schnädelbach, H. and Benford, S. Sequential Art for Science and HCI. in Proceedings of Alt.CHI at CHI 2010, Atlanta, Georgia (2010) PDF more…

Rennick Egglestone, S., Marshall, J., Walker, B., Rowland, D., Benford, S. and Rodden, T. The Bronco: A Proof-of-Concept Adaptive Fairground Ride. Proceedings of ACE 2009, Athens, Greece (2009). PDF more…

Marshall, J. I Seek the Nerves Under Your Skin in Creativity and Cognition, Berkeley, CA, USA (2009) PDF more…

Walker, B., Marshall, J., Rowland, D., Rennick Egglestone, S. and Benford, S.: Bucking Bronco: Adaptive Ride Experiment No. 1 in Ubicomp 2009, Florida, USA (2009). PDF more…

Rowland, D., Flintham, M., Oppermann, L., Marshall, J., Koleva, B., Chamberlain, A., Benford, S., and Perez, C. Ubikequitous Computing: Designing Interactive Experiences for Cyclists, in Mobile HCI 2009, Bonn, Germany (2009) PDF more…

Marshall, J. Thesis. Creating Illusion in Computer Aided Performance PDF more…

Marshall, J. I seek the nerves under your skin: a movement poem. In proc. (re)Actor3 Liverpool, UK (2008) PDF more…

Marshall, J, Pridmore, T, Pound, M, Benford, S, Koleva, B: Pressing the Flesh: Sensing Multiple Touch and Finger Pressure on Arbitrary Surfaces, in Pervasive08, Sydney, Australia (2008) PDF more…

Henrysson, A, Marshall, J, Billinghurst, M, Experiments in 3D interaction for mobile phone AR, in ACM Graphite, Perth, Australia (2007) PDF more…

Marshall, J, Benford, S, Pridmore, T: Eye-balls:juggling with the virtual, in ACM Creativity & Cognition 2007, Washington DC (2007) PDF more…

Marshall, J. Eye-balls:computer vision in the circus, in ACM Creativity & Cognition 2007, Washington DC (2007) PDF more…

Marshall, J, Mills, S, Benford, S. Using Object Interactions to Improve Particle Filter Performance, in British Machine Vision Conference, Edinburgh, UK (2006) PDF more…

Presentations, Performances and Media

National Videogame Arcade, Nottingham, UK. Touchomatic (2015-17) more…

National Videogame Arcade, Nottingham, UK. Broncomatic (2015) more…

GameCity Festival, Nottingham, UK. Broncomatic (2011) more…

Daily Planet, Discovery Channel. Broncomatic (2011) more…

Cheltenham Science Festival. Perping gas mask controlled game (2011) more…

Thorpe Park, UK. Gas Mask Event on Saw Alive ride (2010) more…

Hackney, UK. Breathless Interactive Swing Ride (2010) more…

Vintage Festival, Goodwood UK. Graffito live drawing installation (2010) more…

Marshall, J., Benford, S. and Pridmore, T. Deception and Magic in Collaborative Interaction. Proceedings of CHI 2010, Atlanta, Georgia (2010) more…

Marshall, J. I Seek the Nerves Under Your Skin in Creativity and Cognition, Berkeley, CA, USA (2009) more…

Bang Goes the Theory (BBC TV). Bucking Bronco and Rollercoaster Rides (2009) more…

Blue Peter (BBC TV). Technical work on Thrill Laboratory experiments (2009) more…

EPSRC Pioneers 2009, Earls Court Conference Centre, London,UK. Bucking Bronco Adaptive Ride Experiment (2009) more…

Marshall, J. I seek the nerves under your skin: a movement poem. In proc. (re)Actor3 Liverpool, UK (2008) more…

New Scientist. Finger sensing technology (2008) more…

Twaddle Cabaret, Derby, UK. Rock installation (2007) more…

British Council, Athens, Greece. Technical support work on Rider Spoke by Blast Theory (2008). more…

Barbican Theatre, London, UK. Programming and technical support work on Rider Spoke by Blast Theory (2007). more…

Marshall, J, Benford, S, Pridmore, T: Eye-balls:juggling with the virtual, in ACM Creativity & Cognition 2007, Washington DC (2007) more…

(re)Actor2, Leeds, UK. Rock Installation (best installation prize) (2007) more…

Australian Centre for the Moving Image, Melbourne. Motion Capture Experience (2007) more…

Design Camp 8, Wanganui, NZ. Juggling Tracker performance (in front of 500 people) (2007) more…

HitlabNZ Symposium, HitlabNZ, Christchurch, NZ. Juggling Tracker performance (2007) more…

Twaddle Cabaret, Derby, UK. Juggling Tracker Performance (2006) more…

Gamecity Lab, Nottingham, UK. Juggling Games (2006). more…

Research Funding

2014-2019 Living with Digital Ubiquity: – Named researcher on EPSRC Platform Grant (EP/M000877/1, £1.25 million)

2012-2015 Interaction in motion: 3 year Leverhulme Early Career Fellowship to study the design of mobile devices and software for active use during a wide range of movement activities, from walking in the street, to extreme sports performed in harsh environments.

I have been a named researcher on several projects funded by Horizon Digital Economy Research (RCUK):

2012 Nissan Thrill Laboratory: 9 month project funded by Horizon & Nissan, studying the thrill of driving, and presentation of this study as a promotional campaign for the new Nissan Juke vehicle.

2011-2012: Vicarious: 2 year project funded by Horizon which studied the use of physiological data in television production. I was a lead developer for a software architecture which is used in this project to integrate physiological sensing data from a range of sources with video.

2009-2011: Day in the Park: 2 year project funded by Horizon in which we studied theme park visiting and theme park rides. As part of this project, I led the creation and study of an interactive breathing controlled Bucking Bronco ride.