Stuart Reeves

Mixed Reality Lab, School of Computer Science
University of Nottingham
Nottingham NG8 1BB

stuart at tropic dot org dot uk

Assistant Professor (lecturer) at the School of Computer Science, University of Nottingham. Member of the Mixed Reality Lab and Horizon research institute and CDT.

I research social and collaborative technologies, investigating how people use diverse kinds of interactive devices and systems in real world situations and places.

Much of my research examines how people organise their social activities with and around interactive devices and systems. Studies of this can often speak to—and offer correctives for—design. One approach I often use is to employ video recordings of socio-technical settings. Over time my research has come to be informed conceptually and empirically by the traditions of ethnomethodology and conversation analysis, although not exclusively.

Like many who work in HCI, CSCW and related areas, my work is often very collaborative and multidisciplinary, involving artists, sociologists, psychologists, and engineers. The outputs of such collaborations often result in the development of design frameworks and design principles which can sensitise and guide future work.

I am an elected member of the University of Nottingham Senate (term till 2022).

I have a Medium page (mostly selected posts from my blog). I use Twitter occasionally. I do not have a Facebook account. I am also not an illustrator. But I do sometimes put code into github. I also have an ORCiD iD.

I have organised a selection of my publications around six key themes:

You can also view a complete list of my publications with full citation details (Google Scholar page, although note this health warning). Up-to-date information about ongoing research can be found on my blog or Medium page.

Understanding interaction in public settings

A major strand of my work revolves around deployments of interactive technology in public and semi-public places settings such as museums and galleries, crowded urban locations, and artistic or performance events taking place anywhere from city streets to dedicated venues. A key driver for this has been developing understanding the importance of spectatorship within these spaces, but it has also addressed more generally how we design for a variety of forms of technological engagements in public.

I'd Hide You: Performing live broadcasting in public
Stuart Reeves, Christian Greiffenhagen, Martin Flintham, et al.
ACM CHI 2015 Honourable Mention Award Video previewDOI | .pdf ]

Gifting personal interpretations in galleries
Lesley Fosh, Steve Benford, Stuart Reeves, and Boriana Koleva
ACM CHI 2014 Video previewDOI | .pdf ]

Lessons from touring a location-based experience
Leif Oppermann, Martin Flintham, Stuart Reeves et al.
Pervasive 2011 Best-in-Category Award NominationDOI | .pdf ]

Designing for crowds
Stuart Reeves, Scott Sherwood, and Barry Brown
ACM NordiCHI 2010DOI | .pdf ]

Performing thrill: Designing telemetry systems and spectator interfaces for amusement rides
Holger Schnädelbach, Stefan Rennick Egglestone, Stuart Reeves et al.
ACM CHI 2008DOI | .pdf ]

The spatial character of sensor technology
Stuart Reeves, Tony Pridmore, Andy Crabtree et al.
ACM DIS 2006DOI | .pdf ]

Formalising performative interactions
Alan Dix, Jennifer G. Sheridan, Stuart Reeves et al.
DSVIS 2005DOI | .pdf ]

Designing the spectator experience
Stuart Reeves, Steve Benford, Claire O'Malley, and Mike Fraser
ACM CHI 2005 Best Paper AwardDOI | .pdf ]

Engaging augmented reality in public places
Stuart Reeves, Mike Fraser, Holger Schnädelbach, Claire O'Malley, and Steve Benford
ACM CHI 2005 (adjunct proceedings) [ .pdf ]

Examining practices with technology in other settings

Studies of practices with and around technology in a range of other settings than public or semi-public ones. While more of my research has examined the arts and cultural settings, the papers here focus on technology use in other kinds of environments such as workplaces and the home.

Voice interfaces in everyday life
Martin Porcheron, Joel Fischer, Stuart Reeves, and Sarah Sharples
ACM CHI 2018 Best Paper AwardDOI | .pdf ]

Building a birds eye view: Collaborative work in disaster response
Joel E. Fischer, Stuart Reeves, Tom Rodden et al.
ACM CHI 2015 Video previewDOI | .pdf ]

Designing mobile systems for collocated interactions
Sus Lundgren, Joel Fischer, Stuart Reeves and Olof Torgersson
ACM CSCW 2015DOI | .pdf ]

Human values in curating a human rights media archive
Abigail C. Durrant, David S. Kirk, and Stuart Reeves
ACM CHI 2014 Best Paper Award Video previewDOI | .pdf ]

Understanding mobile notification management in collocated groups
Joel Fischer, Stuart Reeves, Stuart Moran et al.
ECSCW 2013DOI | .pdf ]

The methods, concepts, and practices of technology research itself

This work is concerned with examining technology research practices themselves. This includes unpacking the concepts we work with in research—such as 'futures' or 'science'—as well as reflections upon the various methods that we use.

A survey of the trajectories conceptual framework: Investigating theory use in HCI
Raphael Velt, Steve Benford, and Stuart Reeves
ACM CHI 2017DOI | .pdf ]

The future as a design problem
Stuart Reeves, Murray Goulden, and Robert Dingwall
In Design Issues (Summer 2016) [ .pdf ]

Is replication important for HCI?
Christian Greiffenhagen and Stuart Reeves
ACM CHI 2013 (workshop submission for RepliCHI) [ .pdf ]

Envisioning ubiquitous computing
Stuart Reeves
ACM CHI 2012 Honourable Mention Award VideoDOI | .pdf ]

Into the wild: Challenges and opportunities for field trial methods
Barry Brown, Stuart Reeves, and Scott Sherwood
ACM CHI 2011DOI | .pdf ]

The ‘work’ of playing video games

Video games have seen enormous attention from research. Curiously, though, the vast majority of this work tends to avoid any detailed study of the interactional 'work' involved in playing video games. There is still a limited EMCA literature on this topic. My work here also crosses into concerns of play and spectatorship.

Human computation and crowdsourcing

Empirical and theoretical explorations of the design features of crowdsourcing and, more specifically, human computation systems.

Eyespy: Supporting navigation through play
Marek Bell, Stuart Reeves, Barry Brown et al.
ACM CHI 2009DOI | .pdf ]

Social media

Social media is a hugely popular area of research for HCI and particularly CSCW. This work looks at the nature of social media practices in various ways (e.g., as methodic practices).

Embeddedness and sequentiality in social media
Stuart Reeves and Barry Brown
ACM CSCW 2016DOI | .pdf ]

I recently held an EPSRC Early Career Fellowship. The Fellowship was premised broadly on investigating the links between academic HCI research, and the work of user experience and design (UX&D) professions in industry. As part of this, the Fellowship examined the state of HCI research practices themselves intellectual endeavours. Doing the Fellowship has led to a continued interest in connecting my research (and research I supervise or manage) with practice in some way or other.

I have built a number of web-based resources related to the Fellowship, which are listed here:

Publications, workshops, etc. that relate to the topics of the Fellowship are as follows:

I am module co-convenor (with Steve Benford and Joe Marshall) for G54MRT Mixed Reality Technologies (2016/2017—Spring semester). The coursework specification is available here, but for more details, go to the module webpage on Moodle.