A lot of my work involves building and studying games and entertainment systems. I have a particular interest in ‘exertion games’, games which the player must exercise in order to play, which I consider to be interesting and fun as a genre of gaming. I have also published a series of papers arguing that we should build such games simply for the fun of playing them, rather than building them with the mission of encouraging healthy behaviour, both because it is uncertain whether they have potential for such results, and because I believe that focusing on health over gameplay leads to poor games.

Touchomatic: Interpersonal Touch Gaming In The Wild

The Challenge of Visual Kinaesthetic Experiences

Misrepresentation of Health Research in Exertion Games Literature

Balance ninja

Designing brutal multiplayer video games

Expanding Exertion Gaming (IJHCS)

Touch-o-matic at National Videogame Arcade

Broncomatic at National Videogame Arcade