This section lists academic publications which I have written. Click through to see citations, PDFs etc.

For a static text list of my publications, see the about page.

Dagstuhl Seminar on Body-Centric Interaction

Touchomatic: Interpersonal Touch Gaming In The Wild

The Challenge of Visual Kinaesthetic Experiences

Misrepresentation of Health Research in Exertion Games Literature

Balance ninja

Interaction in Motion, Designing Truly Mobile Interaction

Designing brutal multiplayer video games

Expanding Exertion Gaming (IJHCS)

Utilizing gravity in movement-based games

Magnetic Field Swimmer Positioning

Mobile Interaction Does Not Exist at alt.chi 2013

Uncomfortable Interactions (ACM CHI 2012 Best Paper award)

I seek the nerves in Leonardo Journal

Breathalising Games (ACE 2011)

Sensory Threads in Leonardo Transactions

Using Fast Interaction to Create Intense Experiences (CHI 2011)

The Gas Mask: A Probe for Exploring Fearsome Interactions (alt.chi 2011)

Breath control of amusement rides (CHI 2011)

Psychometric profiling in the theme park

Deception and Magic in Collaborative Interaction (CHI 2010)

Sequential Art for Science and HCI

The Bronco: A Proof-of-Concept Adaptive Fairground Ride

I Seek the Nerves at Creativity and Cognition

Bucking Bronco: Adaptive Ride Experiment No. 1

Ubikequitous computing: designing interactive experiences for cyclists

Creating Illusion in Computer Aided Performance

I seek the nerves at (re)Actor3

Pressing the Flesh: Detecting Multiple Touch and Finger Pressure on Arbitrary Surfaces

Experiments in 3D Interaction for Mobile Phone AR

Eye-balls: Juggling with the virtual

Eye-balls: computer vision in the circus

Using Object Interactions to Improve Particle Filter Performance