For my PhD, I built, presented and studied a simple magic trick using cups and a ball, based on the classic ‘shell game’, where audience members have to guess which cup a ball or other small object is under. This work explored how computers can be used as part of a deception and support misdirection.

Project Summary - The Cup Game: Experiments in computer aided deception

Deception and Magic in Collaborative Interaction (CHI 2010)

Creating Illusion in Computer Aided Performance

Cup Game Experiment Results

The Cup Game Experiments

Hiding and Revealing Technology in the Cup Table

Piloting the Cup Game